Welcome to our “Streaming Entertainment Program” development page. Streaming Entertainment is the esports answer to growing fanbases, building a community, and showcasing entertainers that reflect on gaming and its subcultures. Think of our program as all the ancillary programming you see on live sports entertainment, such as talk shows, interviews, and high-tier gameplay. This program works as the other half of our Shoutcasting Program to provide daily content. Shoutcasting represents official coverage of our sanctioned intercollegiate matches, scrims, and competitions while streaming entertainment is casual live streams produced by various members of the organization. From Super Mario Brothers speedruns to video game recipe recreations, our streamers are free to use their creativity to produce unique and interesting content. We always have new ideas in the works, such as a Sooner Esports podcast, and new students that join this program.
WHAT IS TWITCH?
Twitch is a live streaming video platform. Think TBS, ABC, ESPN, but only online at twitch.tv and predominately focused on gaming – from esports competitions to a person playing a video game and interacting with their audience. The reason why live streaming is such a popular form of entertainment is because of the connection and interactivity the audience can have with the entertainer. Imagine you are watching your favorite athlete or musician and you had the ability to interact with them directly in real-time. There is exponentially more influence on the audience when the entertainer can respond to them quickly or play games with them. Viewers also have an easy time joining communities and chatting with people that watch the same streamers that they do. On Twitch, streamers can make money through advertisements, product placement, merchandise, subscriptions, and donations. It is lucrative for both the entertainer and viewer.
WHAT IS TWITCH STUDENT?
Twitch Student is a collegiate only program designed to supplement event programming, bring awareness to opportunities for students, and provide resources for streaming. It adds incentive by enabling partner level subscription status early on which helps generate revenue for the development of the program. They have dedicated staff to support this program and to provide schools with the resources they need to succeed with Twitch. They enable collegiate programs’ Twitch streams to be partnered channel, allowing programs to generate revenue before they even start streaming. Generating our own revenue has helped us minimize any financial requests to the university. This allows us to be self-sustaining and removes the risks of being heavily financially dependent on the university.
OUR STREAM AND SCHEDULE
We will soon have our streaming schedule up so you can follow along and watch our teams as well as our streaming entertainment. Our goal throughout the Spring 2019 semester is to establish a consistent schedule of broadcasting to help grow fans and followers as well as promote and advocate for our overall agenda.
Our team is compromised of a diverse pool of students and alumni currently across multiple titles and topics. This program is meant to be innovative, dynamic, and to push the limits as this type of program has never existed before in the collegiate landscape from a university. (That we are aware of)
Rosters will be updated in late January and early September after new semester recruitments conclude.
BIO: Matthew is a freshman at the University of Oklahoma, majoring in Meteorology with minors in both Music and Mathematics. Initially only seeing streaming as a distant dream, he quickly took to the OU Esports community and Stream Team where he was able to stream on a platform where he didn’t have to worry about judgement. He accredits streaming to the surge of confidence he gained upon entering university. Matthew has been gaming since before he could even speak, starting with Pokémon Yellow and gradually evolving his tastes over time. Growing up, he played a variety of different handhelds and consoles, though he largely remained a Nintendo fan. His main method of gaming nowadays is PC, though he enjoys his Switch and 3DS all the same. Additionally, he enjoys tabletop RPGs, such as Dungeons & Dragons. He is affiliated with several organizations throughout campus, assuring he keeps himself busy. Though not looking to participate in any professional competitive scenes, Matthew enjoys watching pros play games and enjoys local friend-to-friend competition. He is very passionate about his interests, and he constantly strives to see all the exciting things that life has in store going forward.
Streaming Entertainment Director
Math & Music Minors
CLASS OF 2022
The Streaming Entertainment Director coordinates a team of OU Esports members that stream gaming content on the org’s Twitch channel every week. The Stream Director creates broadcasting standards and the schedule for the Twitch stream. Despite deciding who streams when, they allow their team to stream the content they want to, whether that be games, art, cosplays, etc. They also help people out with any questions they have about streaming.
Do you want to help our cause and support our programs? We will soon have a direct way for you to do so with tax incentives to boot! Stay tuned for a Q1’2019 reveal of our very own OU Foundation account for direct contributions.
- Cory Bunger
- Manuel Castaneda
- Rachel Cheng
- Kyle Culp
- Reid Harrington
- Noah Hassoun
- Brenden Manquen
- Matthew Miller
- Matthew Oakley
- Brian Seelig
- Callie Simonton
- Sabrina Tran
- Jason Yee